So what am I'm striving for in terms of realism? A good question which all simmers should ask themselves before taking detours on the wrong paths to nirvana. I wish I had been more clear when I started, I encourage you to draw up somehing similar to the mission statement below before you start.
Desired end state of Simulator
- Boeing 737 NG cockpit
- Controls should have close look and feel to a real 737
- Fixed simulator (ie. it won't move around the room as I fly it...)
- Comfortable to fly - all controls within easy reach
- Minimal use of mouse clicks in the software - physical controls will interface with simulator
- Based on FSX
- Captain's station only, with ability to add first office station later if I get enough room or anyone else interested in flying with me (doubtful - no other anoraks in proximity or current social circle)
- Wrap around screen to display external view
- Easy to maintain/upgrade (ie. I will actually fly the thing and won't be constantly debugging code)
- Built in stages: MIP first, center console second, overhead panel last
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